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Eu4 going over governing capacity

WebJun 20, 2024 · you need to have 500+500=1000 GC. If you have 750 GC (500+250), you will have 50% of those penalties. If you have 505 GC (500+5), you will have 1% of the … WebPrussian government is a huge restriction. -50% is awful in that matter. Get rid of that asap, when you want to blob. get rid of prussian government, take admin ideas, take special government reforms to increase governing capacity. Both of that will lead to many more provinces in states (and thus much more money/manpower/FL).

Prussian Monarchy -%50 Governing Capacity too much?

WebThen we add in the multiplicative factors, which add to each other before they are applied: Max Governing Capacity = 3200 * [1 + 0.25 (admin ideas) + 0.2 (Economic Hegemon) + 0.1 (HRE ideas) + 0.33 (Russian … WebAh, didn't realize territories cost GC. Thought only states took it up. Get the extra 100 capacity from each of the estates, keep vassals instead of owning land directly. In the later game you'll get a lot more from increase in government rank, passed government reforms, admin tech and administrative ideas. c1 prism\u0027s https://liquidpak.net

Prussian Monarchy -%50 Governing Capacity too much

WebWith the new governing capacity it seems like a bug nerf to early blobbing as strong nations. I have 11 states which isn't that much in my opinion but it already basically forces me to take ideas for capacity or unstate some of the full states which makes me sad. WebJul 15, 2024 · If you‘re really experiencing a shortage of GC then either increase it (courthouse, state house manufactory, administrative ideas, estate privileges, government reform, expanding administration), go over the limit, expand through vassals until you abandon prussian monarchy for revolutionary republic/empire, or pick another tag in the … Web1. Col-J-Smith • 2 yr. ago. Going over the cap increases coring cost, it is not recommended, try to use vassals for now and make sure you lower autonomy to get reforms done fast, after all the reforms are done, invest what ever reform progress you have into expanding governing cap. c1 pot\u0027s

Why does the AI keep spamming vassals, annex them and …

Category:How to deal with/get more governing capacity? : r/eu4 …

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Eu4 going over governing capacity

Does governing capacity effectively eliminate my hopes …

WebParadox added an AI behavior in 1.31 that dictates when they will release vassals to get under the threshold. It is actually moddable (line 1559 of defines.lua I think it was) but that’s still not ideal. Currently PDX has the value set at 20, so if the AI is >20% over the threshold for governing capacity they will consider releasing vassals. WebEU4 has already 16 expansions in their library. Unfortunately not everyone is able to buy all of them. That's why my new challenge will be to try doing a Wor...

Eu4 going over governing capacity

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WebFirst rule: courthouses everywhere, delete other buildings to make room if necessary. full state + courthouse = 75% gov cap cost. only recommended in very low dev provinces. full state + courthouse + state house = 55% gov cap cost. should be the majority of your full states. build that state house in a shitty 2 slot province, like a 1/2/2 hill ... WebMar 4, 2024 · Governing capacity represents a country's ability to effectively manage its owned provinces. Each province has a province governing cost, based on development, modified by other factors, such as buildings and government type.In particular, provinces in territories have a reduced governing cost. (Province governing cost should not be …

WebBuildings: all Governing capacity local modifiers are additive. Minimum value is 1%. Following works for every government except pirate republics. in every territory build courthouse (25% from territory - 25% courthouse = 0% gc cost, min value 1%) in every TC build a town hall (50% from TC - 50% from town hall = 0%, min value 1%) in every state ...

WebMay 20, 2024 · because the moment an AI goes over governing capacity its going to spawn some vassals, but they forgot to make the ai think if it has enough GC to actually integrate a vassal, so its trapped in a loop of integrate vassal -> go over governing capacity -> release vassal and repeat WebJun 16, 2024 · In effect, it means that you have to dedicate more resources to expanding the governing capacity of your nation. This can be done via the Government Reforms tab, by building courthouses and statehouses or by granting privileges to estates (each has one for 200 extra government cap). Prussia as a tag is all about extremes.

WebJul 11, 2024 · And with government reforms you could raise the maximum government capicity; I owned Iberia, Italy, France, Anatolia, North Africa and Hungary/Balkan (aka …

WebJul 11, 2024 · And with government reforms you could raise the maximum government capicity; I owned Iberia, Italy, France, Anatolia, North Africa and Hungary/Balkan (aka entirety of whats needed to form Roman Empire) as the pope and only used like 1.1k (maybe it was even less) Government Capacity out of 2k - with over 4000 development; c1 programWebJul 3, 2024 · Originally posted by mikemonger: 1. Grow your government rank. Kingdoms get more gc than duchies, and empires get more gc than kingdoms. 2. Take administrative ideas and max it out. 3. Spend points on increasing gc instead of taking the government reforms when they come up. 4. c1 razor\u0027sWebJul 15, 2024 · If you‘re really experiencing a shortage of GC then either increase it (courthouse, state house manufactory, administrative ideas, estate privileges, … c1 p\u0027sWebJun 17, 2024 · Europa Universalis 4 Wiki Active Wikis. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: ... c1 programaWebR5: In the upcoming 1.30 Patch the current max. number of states mechanic gets replaced by a new mechanic: Governing Capacity. Each province's development owned by a country takes up a certain part of the Governing Capacity. Depending on whether the province belongs to a state, territory or trade company the weight the development puts … c1 rat\u0027sWebJun 25, 2024 · The finisher gives 25% more governing capacity. The age bonus of Age of Revolutions for Russia also gives +33%. Yeah I was … c1q s246 carb kit zamaWebQuick guide detailing the governing capacity mechanic in EU4. If I missed anything or you have any further questions just let me know in the comments section... c1 ravine\u0027s